Zhou Xian

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The main difference is genesis follows mujocos constraint formulation and uses a global solvers to solve everything until the whole scene converges, and physx uses local solvers. (Hence it’s less...

One thing I immediately noticed is that — substep is 100, so the effective FPF is actually 100x bigger could you also share your physx testing script? Free fall shouldn’t...

> i dont think so. because i can see they are making improvements to the engine but not the viewing. Guessing this might be abandoned after a while. Just a...

> we could also try it if you guys could help a bit actually. @Genesis-Embodied-AI Yes it would be extremely helpful if you guys can help make it work!

The long term (in a few months?) answer: yes, we plan to add everything as long as it's useful for robotics short term (in the coming week) wise, we don't...

> would love to learn more about the MuJoCo tendon support, ideally to support [MyoSuite task suites](https://github.com/MyoHub/myosuite) :) In the meanwhile I had a test with human physiological skeletal simulation...

@YilingQiao could this be due to a commit mismatch?

On linux it works fine with python 3.9 (this is the version we have been using for development) which os are u referrring to?