Zhou Xian
Zhou Xian
The main difference is genesis follows mujocos constraint formulation and uses a global solvers to solve everything until the whole scene converges, and physx uses local solvers. (Hence it’s less...
One thing I immediately noticed is that — substep is 100, so the effective FPF is actually 100x bigger could you also share your physx testing script? Free fall shouldn’t...
and how many particles are there and in genesis?
> i dont think so. because i can see they are making improvements to the engine but not the viewing. Guessing this might be abandoned after a while. Just a...
> we could also try it if you guys could help a bit actually. @Genesis-Embodied-AI Yes it would be extremely helpful if you guys can help make it work!
The long term (in a few months?) answer: yes, we plan to add everything as long as it's useful for robotics short term (in the coming week) wise, we don't...
> would love to learn more about the MuJoCo tendon support, ideally to support [MyoSuite task suites](https://github.com/MyoHub/myosuite) :) In the meanwhile I had a test with human physiological skeletal simulation...
@YilingQiao could this be due to a commit mismatch?
On linux it works fine with python 3.9 (this is the version we have been using for development) which os are u referrring to?