youzhiyang
youzhiyang
- ‘setAnimation ’causes a lot of memory request calls AnimationState::computeHold will result in a call to _propertyIDs.addAll(), which will result in a large number of Entry objects being created in...
Hi, first of all, thank you for writing OpenXLSX. I applied it to the toolchain of the Unity project, and it can parse Excel in milliseconds (there is almost no...
Automatically pause the particle system's mesh updates when all of its associated UIParticleRenderer components are off-screen (culled by the Canvas or RectMask2D). This auto-pause feature should be optional and controllable...