zhangzscn

Results 9 comments of zhangzscn

Hi @rickvanveen ,Have you successfully converted Yolact to ONNX?

At present, there are few binocular camera models, but there are many RGBD camera models. In addition, some binocular cameras will add speckle emission hardware due to the hardware structure...

some other data still missing,can you share the missing data? @ywyue /Structured3D/Structured3D/Structured3D_panorama_01/Structured3D/scene_00212/2D_rendering/377/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_00/Structured3D/scene_00014/2D_rendering/1083/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_00/Structured3D/scene_00014/2D_rendering/947/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_08/Structured3D/scene_01608/2D_rendering/270286/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_08/Structured3D/scene_01608/2D_rendering/270288/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_13/Structured3D/scene_02609/2D_rendering/1419/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_06/Structured3D/scene_01210/2D_rendering/277/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_06/Structured3D/scene_01209/2D_rendering/5767/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_12/Structured3D/scene_02411/2D_rendering/706561/panorama/camera_xyz.txt /Structured3D/Structured3D/Structured3D_panorama_12/Structured3D/scene_02411/2D_rendering/26703128/panorama/camera_xyz.txt

Cool!!However, I found it difficult to accurately label when there is occlusion. When labeling furniture inside a house, it is difficult to label due to the obstruction of the ceiling...

@jaiveersinghNV I have the same problem, Unable to install ros-humble-isaac-ros-visual-slam,But rolldice can be installed successfully. error: E: Unable to locate package ros-humble-isaac-ros-visual-slam

@lessthanoptimal Yes ``` yaml # Pinhole camera model with radial and tangential distortion # (fx,fy) = focal length, (cx,cy) = principle point, (width,height) = image shape # radial = radial...