Andrew
Andrew
Each 'demo' code file is so small and to the point it would be hard to add much more context. Was there one in particular that was confusing? Adding a...
Sounds like maybe a bug. When I get a chance I'll take a better look and get you some better feedback on what might be wrong. Also just FYI, I...
Your change looks good and your solution to the bug seems good (thanks for catching this). However it would be good to change it to "**&& ((MemberAccessExpressionSyntax)expression.Parent).Expression != expression**" as...
Ok pushed up some code to better help handle the special 'time_t' type cases and more. Check out the mock up here: https://github.com/reignstudios/CS2X/blob/master/CS2X.CoreLib/DateTime.cs Marking a struct as a 'NativeType' will...
* I've started a new job and so stuff has slowed a bit (wish I could spend all my time here). * Its not in a production state. * I'm...
Testing on the example scene from the "SteamVR Unity Plugin v2.0.1" *) basic Unity XR settings need to be set... 1) Simply open the SteamVR example scene. 2) Add the...
Ok cool. This is one of the best C# / .NET projects I've seen! One other suggestion is you might consider adding "tags" to your GitHub project page. I've searched...
Yes the "GitHub topics". Makes it easier for others to find your project :)
@vvuk I second this example. Have wanted this for years. This and the new function pointers would be epic additions to C#.
With this kind of generic thing or generic reflection thing. Auto detect at compile time what generics run into this infinite expansion PLUS for dynamically created generics using runtime reflection...