Patrick Elsässer

Results 9 comments of Patrick Elsässer

I'm not entirely sure if this issue is related or a separate bug. If it turns out to be something different, I'll open a separate issue for it. While following...

@dsnopek I'm using absolute paths, exactly as described in the [documentation](https://docs.godotengine.org/en/4.3/tutorials/scripting/gdextension/gdextension_cpp_example.html) like: ``` macos.debug = "res://bin/libgdexample.macos.template_debug.framework" macos.release = "res://bin/libgdexample.macos.template_release.framework" ```

@Spottyfriend If you like, we could have a look why `Screen.PrimaryScreen.Bounds` did not return 1920x1080 for you. Do you have multiple screens with different resolutions?

Thank you @nikitin-vitalii! I'll add it to the solution as soon as I find some time.

I just saw that I don't have a _gamescreen.screen_ file in Engine/Data/art/ui/screens. In fact, I don't even have an art foder in Data. Which version of the game are you...

Should be fixed with commit 3c798c5d9203acce249f865df088b27b5b8c549e.

@mahmoudhossam , o.k. but you did not get the System.NullReferenceException, right? Could it be, that your dpi setting in windows is not set to 100%? I will prepare a solution...

@mahmoudhossam Please give it a try with the changes on branch [native-resolution-detection](https://github.com/zero334/Dawn-of-War-Widescreen-Fix/tree/native-resolution-detection).

What was recognised as resolution on your system? Were you able to override it?