Vladimir Zaytsev
Vladimir Zaytsev
> @zaycev what is the current bug behavior? Could you provide a little more context on what this PR fixes? For sure, the version on the master will initialize buffer...
I've go the same problem. Sprites are drawn on top of lines no matter what z-coordinate I set. Here is a render doc capture if that helps: https://www.dropbox.com/s/bqqlty9rp8kjmnn/capture.rdc?dl=0
Seems like it's fixed on main now.
+1, I'm only using 2d feature and 1 pixel lines are looking a bit too thin on high-resolution screens.
> Thanks @zaycev. Do you have more info on how to reproduce? I'm afraid I can't do much as is. I'm also a bit surprised that neither the encoder not...
It seems to be related to the amount of emitter batches. After I fixed the issue with 2D culling, the issue does not repro anymore. I will try to create...
Example of a plugin where this would be useful for post-processing: https://github.com/zaycev/bevy-magic-light-2d
> Curious if this is doable by having two separate cameras, one a child of the other, targeting different layers. This is how I'd normally do this in Unity, and...
+1, this would be very handy
@twct thanks for looking into this! @GlummixX let me check what else is missing, we are probably still sampling light out of bounds somewhere