zaichenhu

Results 10 comments of zaichenhu

well, what's the solution of this problem, I have the same trouble...

> This should be fixed in 4.3 already by #79362. Can you test 4.3-dev5 and confirm? ![TestIME](https://github.com/godotengine/godot/assets/59084679/d368685a-1f78-4a3f-ae91-bf2e5d8ea507) I tried testing the web version with Microsoft Pinyin input method in the...

> > first, Chinese characters are not displayed correctly > > Web can't use system font, probably custom font is not set properly (it might be displayed correctly in the...

> It is highly likely that this is indeed a font issue Is it possible to fix this issue in the 4.3 stable version?

> It is highly likely that this is indeed a font issue About the second issue, I have tested it in the Firefox browser and it works well(the suggestions don't...

> It might be a browser issue, AFAIK only Firefox has full IME implementation. > > Font issue (if you mean loading system fonts) can't be fixed since none of...

I have resolved this problem, beacuse when the window was resized, glfwSetWindowSizeCallback function didn't set the glViewport as (0, 0, width, height). hope you could fix this bug. thank you.

clip to floor is normal for this animation. I have used .vrm model for testing, it didn't occur this problem. but pmx models do.

Could you help to update it for unity 6?

Need to open https server for connecting on the web.