Zach Howard

Results 11 comments of Zach Howard

`async await` will definitely make this easier! An asynchronous branch would be greatly appreciated here. Thanks!

``` --username USERNAME --password PASSWORD --server SERVER --offline OFFLINE ```

Thanks for the informative response / help. I agree with your points. I will look into it :) While on this topic, would information such as `players_by_uuid` be worthwhile also...

Hello, You raise a great question. I believe the main reason this packet hasn't been implemented before is due to the the complex nature of it and scope of this...

Hey. So as I mentioned my code isn't in a working or polished state. I merely posted it hoping it may provide someone with help when they implement it. In...

https://wiki.vg/Protocol#Block_Change https://wiki.vg/Protocol#Multi_Block_Change Full details are on the wiki. These do not contain entire chunk data. It simply contains the position of block(s) if they are changed and the new type...

It is the x and z coordinates that correspond to the horizontal axis. The y axis is vertical, and in terms of this packet is called `feet_y`, not `y`. This...

Hello. Here's a quick mock up of some code which sends out a client settings packet when the client joins the game with some pseudo values. Note that the reason...

Interesting. First of all, sending a serverbound keep alive packet after every processed chunk would not be possible as it is sent upon receiving a clientbound keep alive packet. As...

Yes that sounds reasonable. Potentially look into also adding packets such as `UnloadChunkPacket`, `MultiBlockChangePacket` and `BlockChangePacket` to this queue as they all need write access to your world data storage....