Sungun Park
Sungun Park
Under the ANGLE_D3D11 backend in Windows Chrome, the official demo displays random flickering noise.
Took a look at the sample and could reproduce it. Refreshing sometimes turns it to normal as the author mentioned. Also this parquet demo has the same issue. https://google.github.io/filament/webgl/parquet.html
In ImGuiHelper.cpp, we can pass a different value via `io.Fonts->AddFontFromFileTTF(fontPath.c_str(), 16.0f);` to change the font. To do this dynamically, we may want to call `ClearFonts()` before readd the font again,...
BTW, this change looks really good. And thanks for your patience.
Thanks for the report. But we need more information. Can you grab a stack trace? if not, what was the app performing during the crash?
could you share more details? e.g., was it just a delay or a deadlock? they're very distinct. what filament version (or hash) were you at? what is the reproduction rate?...
@bejado for visibility. Any suggestions to narrow this down?