Z3 Development
Z3 Development
> but I couldn't find retessellate method in V2 branch, maybe retessellate did similar thing as snapVec3? It's still there, but only applied after boolean operations. See modeling/src/operations/booleans/* The retessellate...
> Hi @z3dev! Thanks for this, it looks really great. I can see it's already reduced the number of non-manifold vertices and edges. Do you already know what's the cause...
@MathieuLoutre @gilboonet just an update... I ported the old fixTJunctions() to V2, and found out a few things. This function actually injects points into polygons if a T junction is...
More improvements today, as the triangulation logic has been changed. I think this will be the final version.  Note: MeshLab... unified vertices.
Maybe a list of nice websites would also add to the creative juices. - https://mochajs.org/ Mocha
> I would like to volunteer for the 'getting started' page. Cool. I would just mock up the page, and get a few comments. You can look at those sites...
Just thinking... maybe a new repository for the website? I will think it would help as there will be different technology and content. We had ONE BIG repository in the...
@EricBuijs Thanks for joining. This is all new ground, as we would like a true website not just the viewer. So, if you have any suggestions to get started then...
A very interesting layout of repositories by DAT https://github.com/datproject
Not much progress... sigh I was really impressed by the Libre Office website. Very nice, simple, and understandable. https://www.libreoffice.org/