Z3 Development
Z3 Development
> I think it would be at least for now easier for me to make compatible renderer in threejs and if you prefer regl-renderer we could make them both as...
> is the dev that made regl-renderer still here or sbdy that understands it ? I'm starting to understand but nothing in WEB GL is easy. And I always find...
> ok, it is ok then that I play around with threejs for the new web ui in a separate repo? > is threejs possible as a future direction or...
From rozek via User Group suggestions would depend on whether you would accept breaking API changes or prefer keeping the API stable. A somewhat silly idea could be to assign...
Yup. Those tutorials were written with V1. I’m sure @kaosat-dev will update those but it will not be soon.
FYI, V1 connectors were added to primitives. For example, the eight sides of a cube each had a connector. However, designs don’t connect cubes to cylinders, etc. And, using the...
> @SimonClark here's an example: https://gitlab.com/johnwebbcole/window-motor > > I use both my own and the ones on the primitives (mostly on cylinders). @johnwebbcole You are a rare bird. This is...
FYI. The connectors has been temporarily disabled in V2. Let's start some discussions about use cases, and then work on some changes to bring connectors (or something else) back into...
> I use both my own and the ones on the primitives (mostly on cylinders). @johnwebbcole for these connectors, i have a few questions. - does your design expect a...
Just had a stupid thought... Currently, connectors are: 1. created from point and axis 2. added to the 'properties' of a geometry by 'name' 3. the 'properties' are transformed when...