z-adams
z-adams
This is a sketch of a solution to #303. I noticed that you guys are actively working on the same code I've modified here (for instance, dynamically calculating `max_steals` in...
"Additionally, consider changing your hierarchy_traverse function to return `decltype(auto)`, and have it return the result of your functor, that would let you change your lambda to return `{EHierarchyTraverseStatus::Stop, ent}` or...
>Putting part configs in the .sturdy.gltf sounded like a good idea at first, but considering things like difficulty settings, language localization, and upgrades, it would be better to put part...
Unless I'm misunderstanding something about the exporter, the only way you can export vertex weights is by also exporting the skeleton. This makes it difficult to create modular assets such...