Andre Roldan
Andre Roldan
I think we can remove 'text' dependency See [this class I made for obtaining command usage as string](https://github.com/yusshu/command/blob/main/std/src/main/java/team/unnamed/command/parse/StringUsageElementVisitor.java). So people can do something like that using Adventure
> "Protection" can now be done using the new `ZipEntryLifecycleHandler`, part of the `serializer-minecraft` subproject *(Protection code inspired on [Oraxen](https://github.com/oraxen/oraxen/blob/08b0436d214bb2d23ec0bd792430478e320b4631/src/main/java/io/th0rgal/oraxen/utils/ZipUtils.java#L53), only included in this example)* ```java class ProtectingZipEntryLifecycleHandler implements ZipEntryLifecycleHandler...
Could you provide some sample code or, preferably, open a pull request adding a test on that?
As discussed in the [Discord Server](https://discord.gg/xbba2fy) [here](https://discord.com/channels/683899335405994062/960315518143832114/1056022687035703336), Unicode characters should already work  I tested by myself too (Vanilla Minecraft 1.17.1, 1.18.2, 1.19.3):  
Please check #3 I'm not sure about adding Velocity support like this hmm
Working on this now, do you think an enum would be better? (Seems like Mojang uses an enum too) ```java enum EquipmentLayerType { HUMANOID, // humanoid HUMANOID_LEGGINGS, // humanoid_leggings WINGS,...
I think it would make more sense to just add condition in the deserializer (*serializer-minecraft* subproject) How does the Minecraft client handle this?
Merging this, thxx
How should we implement creative-central on Minestom? Should it be an extension?
## Solution Proposal: Centralize Resource-Pack Generation ### The Problem In a network, we may want to, either: 1. Use a single resource-pack for the entire network. 2. Use a base...