yuphin

Results 6 comments of yuphin

Yes, but there is an another source of slowdown I've yet to determine. Regarding the current BSDFs, I've plans to add callable shaders in the future which should hopefully improve...

Currently most Mitsuba light types are not supported (actually only the directional one is supported). They'll be extended in time.

Yes, I think something in VCM broke while I was adding new materials. I'll look into it after I restructure the project a bit and finish up the remaining issues...

I believe you need the debug symbols for spirv-cross (There is a checkbox for that while installing Vulkan SDK) for the build to work in Debug mode.

Thanks for point it out. This is probably due to a bug in the sampling/evaluating of the Beckmann BSDF model; which ultimately results in NaNs. I will look into it...

This is resolved now that we have new material types.