yuhacrows

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> Take a look at the AR Camera GameObject, a child of the ARSessionOrigin. (Or alternatively, Camera.main via scripting) The default Far Clipping Plane value on the Camera component is...

> Could you please file a bug? If you haven't modified the sample then just include the project otherwise please try to reproduce it with the unchanged ARFoundation sample. https://unity3d.com/unity/qa/bug-reporting...

Hi ,Thanks for reply 1 Yes It's ARF 4.2.3 2 https://www.youtube.com/watch?v=PM5rl4z9mto at 7:43 3 Yes,But Iin ARF sample,the depthmap is use the 20 25meters for the max depth value,So the...

And there is another thing,Xiaomi mix2s doesn't support depth in the arcore device list. But it still can run the depth in ARF.

> > * _Pixels without a valid depth estimate have a pixel value of 0 and a corresponding confidence value of 0._ > > It seems to me that if...

> As a workaround you may be able to copy the shaders from the `Library/AR Provider Package/Assets/BackgroundShader.shader` and modify the function `ConvertDistanceToDepth` to return 1.0 for `d` values of 20...

Yes,And I rember that problem has already fix one year ago.In AR FOUNDATION Update detail. ________________________________ 发件人: cheuaheichan ***@***.***> 发送时间: 2023年8月18日 10:39 收件人: Unity-Technologies/arfoundation-samples ***@***.***> 抄送: yuhacrows ***@***.***>; Mention ***@***.***>...