Al M.
Al M.
# Objective Make `TextLayoutInfo` more accessible as a component, rather than internal to `TextPipeline`. I am working on a plugin that manipulates these and there is no (mutable) access to...
This doesn't fix anything, it's just the one test to not use the built lib.
I'm not sure this check works since data is in bytes and area is pixels, unless I'm using it wrong. It appears to work if I remove the check, however:...
I noticed many doctests fail since `JanetClient` isn't in the default feature set. The doctests can be wrapped with `#[cfg_attr(..., doc = "...")]` to skip them with the default features....
This is a way to handle serialization of particle textures within `EffectAsset` by way of: - Storing the texture asset path with the handle in an `AssetHandle`, which derefs to...
# Objective Support the KHR_texture_transform extension for the glTF loader. - Fixes #6335 ## Solution As is, this only supports a single transform. Looking at Godot's source, they support one...
This fixes the highlighting for ``` `\` ``` or any literal string ending in a backslash.
# Objective I was surprised to find that a sensor added as a child of a dynamic body affected the parent's behavior. Even with the density set to zero the...
I'm on Rust 1.79 and I can't find any reference to this in the release notes, but I think they refined the error spans for some errors.
Maybe this isn't supposed to work, but the changelist kind of implies it should: ```rust use strum_macros::{Display, EnumString}; #[derive(Debug, PartialEq, EnumString, Display)] #[strum(prefix = "colour/")] enum Color { #[strum(to_string =...