Timothy Yuen
Timothy Yuen
Currently, when the UI is toggled on, the UI will also show up in whatever capture program is being used. This is not desirable for most cases unless someone is...
One of the final features still missing is automatic facial expression detection for `VRM` models. The plan is to have a UI where a snapshot of the tracking data for...
This functionality used to exist pre 0.7.0. Then I broke it when I rewrote the UI, so it needs to be refactored. The functionality should probably be split into 1....
- [ ] addons - [ ] entities - [ ] screens - [ ] utils
Add lip sync support. This will likely need to be done as a GDNative library for performance reasons. Rust will probably be the implementation language. [uLipSync](https://github.com/hecomi/uLipSync) (MIT) can be used...
Add support for static images (or a sequence of static images) to be used as the model. Could probably be fancy by applying Godot's Skeleton2D to the textures so that...
On Windows, always setting --dcap (-D) to -1 just uses the default camera settings and ignores the fps/width/height params.
The Vignette Project looks like they have Live2D working [here](https://github.com/vignette-project/vignette-application-live2d) under an MIT license. It might be nice to see how feasible it is to use it as a reference...