Yan
Yan
Yes, it should be 32 | 0x21
发生了啥,有没有谁说一下完整的消息。
the render thread run before set `g_render_thread_id = SDL_GetThreadID(s_render_thread);` in the main thread. So for temp fix you can set `g_render_thread_id ` in the render thread. ```c static int render(void...
if you use msys2, Just compile python for dependency, then use `make pf PLAT=WINDOWS` to compile pf.exe. Install the other dependency through msys2.
Yeah, so I change `primes[i] < hint` to `primes[i]
别说,我在跑 editor 碰见这个报错时,在 `shadow_sys:update_camera_depend` 下面加上如下的 if 判断,编辑器就打开了 ``` if not D then return end ```
建议试试 `make cleanall` 之后再重新 make 运行试试