yl-msft
yl-msft
There are proposals on OpenXR working group for hand tracking extensions, and translate the direction to here, the expected fallback list would be this: [ 'generic-hand-mesh', 'generic-hand-joints', 'generic-trigger-squeeze', 'generic-button' ],...
@tksharpless the team is looking at your report and suspecting a few situations that might leads to this problem. A few clues might help us diagnose this. 1. Can you...
@tksharpless , this does look like related to the hybrid GPU issue. We had a workaround in our preview runtime to mitigate an issue like this. I wonder if we...
@tksharpless , we've pushed out a patch runtime that fixed a few issues related to hybrid GPU issues. Though it's not specifically target at wrong adaptorId error but it might...
openxr API currently doesn't support proximity sensor. The working group is not convince on a good usage scenario. Your feedback can be valuable for the future direction on this feature....
@sahilagnihotri The WinRT APIs for HoloLens 2 research mode and they as they are will continue to work on HoloLens 2. We don't have plan nor have enough resource to...
@emaschino , @sahilagnihotri , There are several different usages for the PV Camera on HoloLens 2 that's typically get confused, let me try to explain 1. An user can enable...
@ccrop I'd like to clarify the scenario to make sure I understand your question: 1. Could you clarify the version of "Mixed Reality OpenXR plugin" package version in your Unity...
We've published a DirectX app sample called "DemoRoom" in this repo: https://github.com/Microsoft/MixedRealityToolkit/tree/master/SpatialInput/Samples/DemoRoom#demo-room-sample This app was designed to show best practice of using MotionController in windows mixed reality platform, including experience...
@LocalJoost , we cannot observe this issue using a few projects in our hands. Could you please find a Unity project with this issue and send to us to diagnose?