ykeara
ykeara
Link to repo: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings (top link is just for org which will get you there). icewind1991 and username223 also develop there.
@gitscade https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/tree/master/src/openvr for an example, we don't use any analog actions yet but should give you more or less the idea. My experience has been if you use ANY of...
> know the state of the triangle button on Vive trackers without needing to assign bindings? Assigning Bindings is the correct Method afaik. and you can always know where the...
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings is correct repo (well the one I am updating and the other active developers are updating as well at least)
Fade distance -> 0 should still disable it.
Def interesting for us, Will give it a shot this week. Perhaps related, is there a possibility of using this system to also allow input to work while the dashboard...
Okay did some initial testing ### Setup - Override APP: SteamVR overlay application all action set priorities set to `0x01000001`, made sure no additional action sets had conflicting/duplicate uses for...
looks okay to me at a glance make sure you have `k_pch_SteamVR_AllowGlobalActionSetPriority ` set to true, can do via SteamVR's Settings menu or pro-grammatically assuming you are on a version...
I'm not super comfortable w/ c# only thing I might see is your `updateActionState` has 2 params not 3.