Youness KAFIA

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I will ask the microsoft Quantum devs if F# is in their project. From reading some of their There's a C# Kernel made by the SciSharp people who's considered to...

I agree with you, it would be nice to have more people working with and on the engine. There is currently no direction given nor followed by contributors since everyone...

Another idea could be building it as a dotnet tool, this way it'd be installed pretty easily by just having dotnet cli, and the cli will handle the update notifications

A dotnet tool can be a gui app that you can launch from the console :-) Monogame's asset manager is a gui tool that's been made as a dotnet tool...

Absolutely cool! Does the editor loads referenced projects too?

Do you have a test project for it ?

Yes! i'm still investigating it, i should mark it as a draft so far

I've solved two out of three issues but i have one last related to the resource.designer.cs file generated by xamarin. It creates const fields and sets them in a static...

I wonder if this work would still be useful if we decide to switch editor in the future?

One aspect of the engine that needs plug-in support would be the post process fx