yewnyx
yewnyx
subAsset can be null for some strange reason, so do the type checks on subAsset (which all fail 'null') before accessing subAsset.name
Phasedragon pointed me to this project and it's incredible, thank you for it! I've been picking up animator-as-code recently, and also want to script building avatar resizes for multiple variants...
Feature request - AudioLink (https://github.com/llealloo/vrc-udon-audio-link) is popular on VRChat avatars, but some time ago gained general compatibility with Unity in general. Having implemented it in a Unity project myself, it...
VRChatApiToolsEditor fails to compile when included in a project using SDK 3.5 or above. ApiWorld.SortHeading seems to have been eliminated in favor of using string values instead, in this case...
### Usage Information 9.0.0 / Any / Any / Windows ### Description The latest version of Nuke 8 implemented `UnityTasks.GetToolPath()` as: ```cs public static string GetToolPath(string hubVersion = null) {...

In AacSimpleAssetContainerProvider.ClearPreviousAssets(): ```csharp if ( ( subAsset.name.StartsWith($"{AacInternals.AutoGeneratedPrefix}{_configuration.AssetKey}__") || subAsset.name.StartsWith($"{AacInternals.AutoGeneratedLegacyPrefix}{_configuration.AssetKey}__") ) && (subAsset is AnimationClip || subAsset is BlendTree || subAsset is AvatarMask)) { AssetDatabase.RemoveObjectFromAsset(subAsset); } ``` it doesn't appear to...