Yan Soares Couto
Yan Soares Couto
Custom levels are working, though some features are still missing: - [ ] Lasers/Emitters (probably need to figure out how they'd work in the custom level API). - [ ]...
Code line indicator depends on the number of instructions, and empty lines are ignored. So, when there are empty lines, it will be shifted up by the number of empty...
Sometimes when exiting a level they barely even show up.
On Liv7b, add some extra puzzle or easter egg if the player solves it using a n.logn algorithm instead of quadratic.
As of now, walking into lava/laser kills you right away, but it would be better if death was checked only on te end of turn (there is even a function...
In the terminal, pressing tab should autocomplete just like in real terminals Should work with - [ ] Game commands - [ ] Labels in current terminal
Functions, variables, classes, etc. Classes seem to be using CapitalCase, variable snake_case, but there are functions in both camelCase and snake_case. We should fix it and let it well defined...
Idea: Operations are divided in files, and not just one mega-file as it is now. Maybe, if it is necessary, they all should inherit a parent Operation. There should be...
I updated the Google libs to use the newest one, as this was conflicting with another lib I was using that used the newer versions. Plus I made a release...