Ryder Timberlake
Ryder Timberlake
I will start with a quick look at this today
Looked at this yesterday. Nearly have a failing test, will commit and push when available
Maybe we could start checking results with giving the first player one or more fewer units on one or more turns.
Also you may have already read this, but: [Correcting for the first-player advantage in Risk ](https://statmodeling.stat.columbia.edu/2009/08/20/correcting_for/)
I like it
_If we only look at the moves available in the current turn, I don't think there will be too many. Going deeper into the future would make the AI smarter,...
Also, if the paper already says what I just said but better, I didn't read it yet. On the list :)
For 3) you could maybe pop it into local storage if you want benefits of both persistence and off-loading onto the client
So one channel for game actions and one channel for game state?
_Yeah, that's what I'm thinking. We could always send them over the same channel too and differentiate them by type (e.g. %Message{type: :state_update}, %Message{type: :log_update}) but channels are just processes...