Yael Atletl
Yael Atletl
By now, merging this or https://github.com/tinmanjuggernaut/godot-jigglebones may resolve #1 #4 #6 #8 too
I followed the examples, but I wasn't able to exectue commands starting with `gdrl ` wheter I should use python, directly run these from the conda powershell, I couldn't know....
Reading a bit on the topic, seems some of the Object functions could be used to get something similar to reflection Edit: Though it would be heavily String based
Hard to reproduce in windows, but possible, halted the game code and then continued, controls stuck until the stuck input is given again
 experimented a bit with translations on the NPC Editor, looks nice, found out how to set them per-addon (or per component if you wish) too, though it defaults to...
Tried looking at this with GIMP, seems using blue for debug helps, but apart from that... warning, error and critical look almost the same Green insensibility:  Red insensibility: ...
 Saving for later, colorblindness testing in GIMP seems to indicate that these colors could work
I think we should go for the zig-zag behaviour, it'll be more dynamic, this way we can experiment with new kinds of geometry oustide a known level
We can recreate these effects, fog of war is just a bunch of masks, and we can do it quite easily if we get some clipping, our map will most...
I strongly disagree about our target, I know differentiation is crucial, but in this case focusing mainly on mobile will hinder our ability to fully realize a technically upgraded remake....