xvwyh
xvwyh
For instances and battlegrounds these visibility distances are most definitely different. In SotA sniffs, when you arrive on boats, I saw objects with Gigantic AOI property (sigils, e.g. 192685) appearing...
Blizzard's spawngroups are waaaay more complicated than our spawning system, even with pools included. To the point that I don't even have hopes that anyone will even decide to tackle...
Oh, I'm well aware that none of this is possible right now. I'm writing about how it should ideally work. > creator\co-author of our spawn groups considered negative respawn time...
> For example I even don't know if not spawned by default spawn groups can be pooled. Again, apologies if you're talking about TC right now, I'm gonna reply about...
> Unfortunately, it looks like something from another universe Look at the screenshot I linked and try to come up with a better explanation for everything you see in it....
Yeah, that would be a convenient solution.
> Some values looks too unique to be predefined Positions may not necessarily always be perfect, creatures may lag behind and whatnot, resulting in skewed angles if you attempt to...
> Tbh I even don't understand why this column is needed It's not strictly "needed", but it's nice to have. Sure, if you have a path A B C D...
Are they stopping ahead of the leader or behind the leader on retail? Because I could potentially explain it if they're stopping ahead. But not the other way around, except,...
No, that definitely looks like a formation. First they that walks on a path (in a formation), and when the path ends - they start random movement for some time...