Vladimír Ulman
Vladimír Ulman
The `VulkanRenderer` backend now saves names of all vulkan devices it has iterated over when it was starting/created/initiated. The list is saved in `VulkanRenderer.discoveredDevices` array and is accessible to the...
- nodes dragging+ rotating (ctrl+mouseSomeAction) - W works, shift+W works faster, ctrl+shift+W works the same as shift+W - ctrl+rightMouse (scene rotate, as if 'R' alone) does nothing, I mean does...
``` //grab a sciview from somewhere... SciView sv = sciView; //show node inspector (why it does not have a param to tell the desired state?) sv.mainWindow.toggleSidebar(); Node n1 = new...
Hi, when I change name of a node, esp. when I make it longer, the inspector's tree keeps using the original "reserved space" for the name... which ends up in...
- wrong name of the menu item (should be sciview) - does nothing at all (used to control the old inspector + REPL panel) I would remove this item completely.
suppose I select/activate a node that is displayed in the corner of the scene, if I: - double-clk the node in inspector, the node arrives smoothly to the scene's center...
~~when resizing the right-hand side panel, the area left for the rendering needs to change as well (of course!) which triggers current renderer to re-init itself~~ ~~on my two machines,...
- is not asking/complaining for Vector3f, and shows dialog instead... - has nicer dialog - optionally be in the TL corner as overlay - optionally be as a part of...
Look here (after #285 is merged):  I like the overlay regime! But... - when arcballing, it seems to move in the opposite direction (showing cam moves, not scene moves)...
 this dialog seems ineffective, perhaps should be hidding the respective panels? do we need the dialog for hiding at all?