Chris Thomas
Chris Thomas
should we have this merged into a new branch? perhaps have a release branch for each targeted version?
@danielmeza i mean this is the second repo aimed at impementing C# for UE. It also died. The sad truth is without a dedicated team to keep things updated, community...
@Tanner555 I haven't looked at UnrealCLR, but from what you mentioned about the restriction of not being able to create blueprint classes based from C# classes, for me, I think...