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> The first line build a matrix from two major axis(vx, vy, vz), where vz is a zero vector. > The second line build quaternion from the matrix. Does "matrix"...

I'm using the v0.17 release in C++ and I seem to be having the same problem. Does anyone know if the issue is fixed in the current latest commit on...

> Hello, I would like to send a message to JavaScript using the postWebMessage method: > > WebviewController kWebController=WebviewController(); > > //Several initialization tasks for WebWiew ........ _ Subscriptions. add...

Hello, i have a question about quaternion calculation part. When calculating the quaternions for each joint, i found that the `vx`, `vy`, and `vz` vectors were commonly calculated. What exactly...

Thank you for your reply! And i have one more question. I'm currently working on converting the skeleton coordinates of the `Azure Kinect Body Tracking SDK` into BVH by referring...

Hello Daniele, If it’s not too much trouble, would you mind sharing a bit more detail about how you performed SMPL pose tracking from the camera? I’m a student with...