Marko Žmak - Pepe

Results 9 issues of Marko Žmak - Pepe

Can I use this plugin to get joint positions and orientations in blueprints without applying it to a skeleton? (I wanto to apply joint positions to some objects in the...

question

When there's an actor on the map with the Node component, the packaged game crashes on exit with the following error message: ![image](https://user-images.githubusercontent.com/634031/80413650-12e82400-88d0-11ea-82ee-1ce264ac3696.png) It happens regardless of whether any node...

bug
awaiting replication

After pulling the latest version from master, the plugin doesn't work in UE 4.24. Opening the project and compiling the modules works OK (after I made the [changes to include...

enhancement

How do I pass command line arguments to the node script I want to execute? I tried entering it in the "Default Script Path" field of the node component, but...

enhancement

It's more correct for pidof to use full path of started progam. See notes in "man pidof".

Just a backport from the original fix: http://issues.ez.no/IssueView.php?Id=17210&ProjectId=8&Anchor=Comment267603

...itional location to the selection node are not presented in the dropdown list. Therefore main_node_only should be set to false() here.

Currently, `mapproxy-seed` checks the permissions of the progress file before continuing, and if it finds it's world writeable, ignores the progress file. This causes issues when running mapproxy as an...

bug