xinaris
xinaris
I solved it for now with this: polygon.options.editing || (polygon.options.editing = {}); polygon.editing.enable(); from #364
Hello and thanks for your response! I already tried that before and also now by viewing your actual php method. But it's exactly the same result, I can see the...
I just figure out that I had to set the environment variable DEBUG=\* to view the log. What I get is: engine handshaking client "LeQXJFsaSeOR2ERaAAAA" +0ms engine:socket sending packet "open"...
Yes I am using the websocket as transport (I didn't not change anything on your send method) I have a client side client like this: var socket = io('http://localhost:1337/'); socket.on('connect',...
Node.js version v0.12.0 socket.io version 1.3.5 Thanks! On 20 April 2015 at 19:05, Fail [email protected] wrote: > Yes, exactly the same packages should come from the PHP script. Which >...
Sorry but not really:) Same as before Did you made a project example with the latest node js and socket.io and is working fine? Log: engine handshaking client "ICMoxOY2gX1ZCP0bAAAH" +17s...
I copied all the code and still did not work. I decided to run node in debug mode and put a breakpoint in the message function like this: socket.on('message', function...
I did added a sleep for 2 seconds before the fwrite message and it's working. But I am not sure If I feel confident to work every time. I appreciate...
Can you explain more what do you mean with: You need to read up until while you meet "Sec-WebSocket-Protocol: websocket" I used it on Windows Azure and after I remove...