xzk
xzk
@Veeksi Thanks for your code, it works fine in my project. Any chance to provide such function in system ui controller as an extension or optional params?
I also opened an issue in @RadarNyan 's cef browser repo ([link](https://github.com/RadarNyan/CefEOBrowser/issues/4)) and discussed about the `preserveDrawingBuffer` setting. According to RadarNyan's experience, the performance drop of enabling such setting is...
When I am using Chrome, I cannot capture game view by `toDataURL`, nor video streaming using [OBS](https://obsproject.com/) in window mode(got a black view) with default settings(Hardware Acceleration enable, preserveDrawingBuffer =...
Tried in several ways: 1: Hack the `main.js` of Kancolle, remove all the `"use strict;"` and save the PIXI.Application in a global varable right after it is inited. Anyway, it...
Got a new idea. We are aiming to get a reference of Pixi.Application and leak it right after it is constructed. So let's begin in a simple example. Let's say...
Seems that I'm heading a damn wrong way. A friend of mine reminds me that `requestAnimationFrame` is the best way to capture a game view, without changing setting of `preserveDrawingBuffer`,...
It seems that you are feeling confused why it works even preserveDrawingBuffer=false and HA=true. With previous settings, browser is using WebGL to draw image to canvas, whose buffer will be...
Sorry to reopen it, but since screenshot works fine now, is it necessary to have an option of preserveDrawingBuffer in settings? Does it have any other purpose?
Is it something like #2555 ?
Maybe an option to control the visibility of the generated `Res` class? Extracting all resources in one common lib for others is a good practice, IMO.