xen2
xen2
Relative links to git repo on README are broken. **Example** https://discoverdot.net/projects/xenko Any of the three links in `License` category are broken. To take one, *MIT* should point to https://github.com/xenko3d/xenko/blob/master/LICENSE.md rather...
Various ideas this Epic covers: * Make our task system alloc-free (possible with recent C# version) so that people are not afraid to create thousands of scripts with `await` *...
This feature has an associated bounty, see [this comment](https://github.com/stride3d/stride/issues/339#issuecomment-1041573693) for more info. -*Eideren* --- **Is your feature request related to a problem? Please describe.** Artist might prefer to work with...
Some improvements need to be done to ECS: * cache localized data * easier parallelism/jobs * easier background preloading to avoid stuttering when a new entity is added to scene
Our shader system current implementation is slow, complex and difficult to maintain. Terminology: * XKSL: Xenko Shader Language There was an underway effort to switch to something based on https://github.com/KhronosGroup/glslang...
**Objective**: Implement a comprehensive Decals system in the [Stride Game Engine](https://github.com/stride3d/stride) that allows developers to add details such as bullet holes, signs, stains, and other visual elements directly onto the...
Idea is to be able to build Xenko projects (incl. asset compilation) on Linux/macOS. Some important steps: - [ ] Remove managed c++ code (esp. FBX/Assimp importers) - [ ]...
Idea is to allow users to have LOD with a small custom script, while a better system is being designed. Starting point for such a script: https://github.com/xenko3d/xenko/issues/37#issuecomment-410456584 It could either...
Xenko needs to be reorganized so that Physics, Video, SpriteStudio, etc... should become separate optional packages (referenced explicitely by games). Also, we would like to be able to more easily...