Jonas Karlsson
Jonas Karlsson
These would help with those playing sci-fi (and to some extent modern) games: https://graphicriver.net/item/scifi-skill-icon-pack/19618342 https://graphicriver.net/item/scifi-icons/19763763 https://graphicriver.net/item/scifi-armor-icons/19843015 And, of course, this one fills out fantasy nicely: https://assetstore.unity.com/packages/2d/gui/icons/fairytale-icons-megapack-125520 (Unless it's already included?...
I thought I had seen some of those icons. But, well, Rexard is everywhere. :)
I must have misunderstood what shark said then, as that does seem to work just fine. Or did you refer to some other problem @stwlam ?
My intention wasn't to leave automating it to a module, I'm just a believer in making incremental small changes. :) I figured (based on Tikael's comment in the original issue)...
That is indeed what the "traits":[] line in gearTemplate in template.json was intended for, though it's never been used. And, now that I look at it, CL has weapon aspects,...
Maybe not expand the spell list until the level is clicked? I.e. something like: ``` Cantrips (9 spells click to expand) Level 1 (5 spells, click to expand) Level 2...
Perhaps by default split the 'sides' such that all selected Friendly actors are on one side, and all selected Hostile on the other, with selected Neutrals listed in a separate...
I'm fairly certain that the penalty on minor wound feature could be handled by using https://github.com/death-save/combat-utility-belt, though it might require Active Effect support.
At one point I had intended to add this but got distracted by something else. One code remnant still exists in settings.ts line 50: ``` _numberSetting('absoluteBonusValueForEachTimeIncrement', -1); ``` The intent...
As a workaround this module works well for this sort of thing: https://foundryvtt.com/packages/force-client-settings