xdeadstokex

Results 15 comments of xdeadstokex

greeting, I have done some extensive testing and I found out that, the default paths are hard-coded into the .exe file, the paths are these lines: ![image](https://github.com/Kron4ek/minecraft-vortex-launcher/assets/129391255/295ec6af-3d94-44fb-bde5-84554cce223c) ![image](https://github.com/Kron4ek/minecraft-vortex-launcher/assets/129391255/3ffeb945-45be-4b5b-bcfa-6aaef89897f4) it basically...

funny thing is that the ant man beta mod, which came from another modder, also has this problem beside that, you are right, i have tested with morph and witchery...

@PlutoSmile0 BetterFPS may cause you this problem, bcs I only encountered this problem when I turn the Iris module on. (Also dont use BetterFps, it cause problems, like a lot)

@Oninaig Do you have Iris module on or off ?

@TheVitya [angeconfig.zip](https://github.com/user-attachments/files/17353257/angeconfig.zip) try my config, I dont have the problem

@GoldSloth can close this thread now, may be the issuse was related to sth else or the bug "was fixed" pic to show flan run nicely with lwjgl3ify ![image](https://github.com/user-attachments/assets/8e258333-a48c-4b83-abbf-1a283d4bfcf8)

funny evidence ![image](https://github.com/user-attachments/assets/f09643fe-5eea-4b7d-a921-95123e72ccbb)

@GoldSloth ModelGun.java: line 45-46 public float AngleUpdateSpeed = 2F; public float spinX=1F, spinY=0F, spinZ=0F; GunAnimation.java: line 53 and 249 public float AngleUpdateSpeed = 2F; ... minigunBarrelRotationSpeed += AngleUpdateSpeed; change from...

@GoldSloth well, my short memory term got the better of me, I did think about gunAnimation being a static one rather than a per model one, but forgot to test...

@GoldSloth fix typo: ModelGun.java: public Vector3f minigunBarrelSpinDirection = new Vector3f(1F, 0F, 0F); public float minigunBarrelRotationSpeed = 1F; RenderGun.java: GL11.glRotatef(animations.minigunBarrelRotation * model.minigunBarrelRotationSpeed, model.minigunBarrelSpinDirection.x, model.minigunBarrelSpinDirection.y, model.minigunBarrelSpinDirection.z); otherwise it work, build and run...