Alex Heinz
Alex Heinz
The necessary changes to the TetriNET protocol necessary to implement a Blocktrix server (or client) are publicly available here: http://blocktrix.awardspace.com/d162l5.html . Adding support for Blocktrix would make iTetrinet the most...
The Blocktrix client seems to have introduced a handler for an informal TetriNET URL scheme, tnet://. iTetrinet should attempt to support this, if possible.
The user should be able to, if desired, disable the use of the smaller field-background and cell/special images, especially since these will look extremely pixellated when drawn in a field...
The "Game" view tab of the main window needs a layout adjustment, since it was designed before the window was made resizable, and it's content does not take advantage of...
Since the "Forfeit" game toolbar button is so similar to the "end game" button, and, in fact, does the same thing in almost all circumstances, it might make more sense...
Since iTetrinet targets Leopard and above, it could ideally use CoreAnimation for the game view at the very least, and possibly the other parts of the interface. This would make...
Users should be able to configure the frequencies of the different blocks when playing in offline mode, either on a per-block basis or using a set of pre-defined configurations.
When changing channels, the server sends a "player left" message for each player in the channel the player is leaving, and a "player joined" message for each player in the...
Adding support for the TetriNET spectator protocol, TSpec, in a future release shouldn't be too difficult.
Rather than (or perhaps in addition to) keeping a local list of server bookmarks, iTetrinet could pull an up-to-date list of active servers from the servers.tetrinet.fr, in XML format, located...