Narnia

Results 10 comments of Narnia

I'll work on a more detailed guide!

Interesting, I'll think about how to make this make sense

I think this would be useful for command permissions. Putting this into the roadmap for future releases. Thanks!

Upon dying and respawning, any action I take seems to not register. Can anyone reproduce this? **Steps to Reproduce** - Run & initialize the server - `docker run -p 7777:7777...

Also, there seems to be some debugging output in the console. Is this intended? ![image](https://github.com/user-attachments/assets/8b9fedd0-4b68-457d-87df-414c4b8f729d)

Tested scenarios in https://github.com/Pryaxis/TShock/issues/1966, https://github.com/Pryaxis/TShock/issues/2844, https://github.com/Pryaxis/TShock/issues/3011, and https://github.com/Pryaxis/TShock/issues/1849. All passing with no errors. Also tested some scenarios with bombs destroying beds during death. It works similarly to previous versions of...

Tested bed breaking with both the magic mirror and death. Also tested `Player A` setting spawn point, `Player A` exiting server, `Player B` destroying `Player A's` bed spawnpoint, `Player A`...

See the following message for more information on the bug: https://discord.com/channels/276235094622994433/556368872975106048/1253026389821493288 Thanks @direwolf420!

Going to make some changes to the commit. I am going to override the Hide() method of the PaintToolsUI class. I'll place the hotbar.close change I made to the new...

On further investigation, Hide() is not override-able. I will leave the commit as is. It's ready!