wzsx150
wzsx150
Can we do a merge first before continuing with optimization?
+24,期待大佬的新版v24
> * add shortcut for menu refer to "zh_TW.json" > > * "MenuBarFile": "文件(_F)" > * "MenuBarFileOpenFromFile": "加载游戏文件(_L)" > * "MenuBarFileOpenUnpacked": "加载解包后的游戏(_U)" > * "MenuBarFileExit": "退出(_E)" > * "MenuBarOptions": "选项(_O)"...
> if I found this PR isn't necessary at sometime, I will close it. maybe at next release 当我发现不再需要这个PR的时候, 我会关闭它. 也许就在下次发布之后 #6590 This PR will synchronize data from Crowdin.
When would it be possible to merge?
Can it parse complex XCI files similar to Yuzu, including game updates, DLC, MODs, and cheats within the XCI file? It seems the official release doesn't support this yet. Is...
> yeah, i tried that version and all the games are displayed: https://i.postimg.cc/908R40xX/double-dragon.png > > Will it be possibile to implement this feature in the official Ryujinx release? thanks! I...
经过研究,发现原来是因为填充的问题导致的,gmssl默认采用PKCS7Padding方式填充,16字节的倍数也会填充,会在填充的最后一个字节存放填充的字节数,等解密时,又会将最后填充的字节数删除。 所以密文必须符合 PKCS7Padding方式填充, 否则将很可能解密出来空字符串。 建议大佬可以增加多种填充方式的选择,比如0填充,因为 sm4 库就是默认采用0填充 解密的时候也可以检测一下是不是采用了 PKCS7Padding方式填充 ,如果没有,就不要删除最后的若干字符。这样sm4加解密才能做的比较完善。 最后感谢大佬的分享
经过研究,发现原来是因为填充的问题导致的,gmssl默认采用PKCS7Padding方式填充,16字节的倍数也会填充,会在填充的最后一个字节存放填充的字节数,等解密时,又会将最后填充的字节数删除。 所以密文必须符合 PKCS7Padding方式填充, 否则将很可能解密出来空字符串。
我已经提交了中文翻译的PR,欢迎大家一起优化中文翻译。 I have submitted a PR for the Chinese translation, and I welcome everyone to help optimize the Chinese translation. https://github.com/tzapu/WiFiManager/pull/1764