Harvey Wu
Harvey Wu
Would also be cool to show time differentials on checkpoints like in Gran Turismo! On the main topic, wonder if we should just save the input timestamps and just "replay"...
Can we add extra friction off the track instead?
Modified app.js: ``` import React, { useState, useCallback } from 'react'; import { createFFmpeg } from '@ffmpeg/ffmpeg'; import './App.css'; function App() { const [videoSrc, setVideoSrc] = useState(''); const [message, setMessage]...
Another use case: I have a game character that I want physics on, but a larger cannon body that acts as a trigger if another entity gets within a certain...
Thanks for this - ran into the exact same issue.
I'd like to try working on this.
What is the guideline for test coverage? Should I write tests analogous to the 2D op?
Looks like it works on Chrome but not Safari for me :)