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> > windows上使用 v1.2.3,其它视频都成功,有一个不成功 > > https://www.bilibili.com/video/BV1Km411C7CB/?spm_id_from=333.47.header_right.history_list.click&vd_source=b2d948b2bd5efe9ec63a5230420335b4 > > 试试最新的https://github.com/molihuan/BilibiliCacheVideoMergePython/releases/tag/v1.2.4 可以了

> Did you get any warnings from the validation? Thanks for your replay. The full debug log is as following: ``` UVAtlas: Initialize... UVAtlas: Scale factor is 0.309984 UVAtlas: Generate...

The UV unwrapping test for the mesh in this issue was actually conducted using UVAtlasTool, but it was launched via the Visual Studio source code project. I attempted using UVAtlasTool.exe...

> Those mvecs look a little suspect. It should be the same format as FG and look similar to https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md#buffers-to-tag. > > If you haven’t already, read the DLSS-SR SDK...

> Those mvecs look a little suspect. It should be the same format as FG and look similar to https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md#buffers-to-tag. > > If you haven’t already, read the DLSS-SR SDK...

> I’ve found some internal threads regarding confusion around those values, but not in a form that’s readily digestible. I’ll create a task for people more familiar with the algorithm...

When the camera moves, the aliasing effect in DLAA mode is very obvious. I tried many modifications, such as changing the direction of the motion vector, but none improved the...

Regarding the previously mentioned constants.motionVectorsJittered, I realized that I was mistaken. In my code, the motion vector I calculated does not include jitter, so there is no issue with it.