Andreas

Results 117 comments of Andreas

> You mean like [this](https://github.com/glfw/glfw/blob/master/tests/threads.c)? On my M1 Pro, MBP, this program crashes at the moment I hold the titlebar, and start dragging the window around. No need to resize...

> however currently GLFW does not have any way to tell whether the window is in the first monitor or the second one AFAIK It does. It's just a slight...

This is a legacy extension. The last version of Safari to support them, is Safari 12. (macOS 10.14 Mojave). The new Swift API doesn't support injection of scripts into webpages...

@Rhywun Yeah, it's quite annoying the new API lacks so much. An alternative, very **cumbersome** solution, is to make your own personal extension, and just update and reinstall it manually...

Is this only happening in GLFW, in your environments, or are rounded numbers also given to other libraries/frameworks/tools?

Could you edit your main post, and attach the output from that test program, as well as write a summary about your system, as described in the following two links?...

The two first lines of `glfwInit` are these, so there's no need for it. ```c if (_glfw.initialized) return GLFW_TRUE; ``` Same with `glfwTerminate`: ```c GLFWAPI void glfwTerminate(void) { if (!_glfw.initialized)...

If the client is not using GLFW, will your library initialize and terminate GLFW several times during the execution of the program? So each of your rendering functions will begin...

Would it not be more intuitive to use a `GLFW_DRAG_DROP_` prefix instead, or `GLFW_DD_`? `DND` sounds like a slang abbreviation for Dungeons and Dragons. It's a tiny bit distractive to...