Ahmed Hussein

Results 9 issues of Ahmed Hussein

In OpenGL world bind and unbind texture takes some time. I like to improve the performance of the game by export the scene to binary format and attach all models...

We need to Implement some Scene Management algorithms. IMO I find this useful for rendering portals: 1. Portal Culling [VIDEO](https://www.youtube.com/watch?v=XBz5WI2a1YE) 2. Scene graph 3. LOD Frustum useful [link](https://gist.github.com/nothings/913056601b56e5719cc987684a16544e)

I think we need to implement sandbox for radix to test every feature with Radix away from glportal to maintain isolation

simple task
research
priority: high

Implement glxinfo test cross-platform test cases. #73 - Distro Info - Kernel info - Cpu and Memory Info - libc Info - OpenGL Info - SDL info

priority: low
purpose: debug

I will be great to add material editor using node-based examples: 1. [Maya](https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-FAB13FA2-7068-4169-8D27-016B13E5C930-htm.html) 2. [UE4](https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Editor/) 3. [Unity](https://www.youtube.com/watch?v=VWEukRja26U)

enhancement
priority: low

I would be nice to support new texture maps [ref](http://www.cgsociety.org/news/article/3561/getting-to-know-blankrepository) - [ ] Roughness map - [x] Metalness map - [ ] Displacement map

task
priority: low
purpose: graphics

Hello, I want to integrate multi-sensor fusion (MSF) with another module (which consists of a semi-dense front-end with non-linear optimization back-end) and IMU module. I have two question. 1- Is...

Dear Xiang, I really appreciate your work in this book. So, I want to help to translate it. I am using google translate to translate chapter 3 to English and...

- Add CI build for CI - Fix build for linux - I ran the CI in the fork and it's green. Please check the following [link](https://github.com/wow2006/raddebugger/actions/runs/17385274620/job/49350551520)