wolfcheese

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Turns out part of this issue is an original bug and part is not. Lowered ceilings are indeed ignored in TR4, but walls are not. I have attached a video...

Yes, that would do the trick. There’s a pretty low chance that the LD would have the item touching two static items. As long as they’re aware of how it...

I gave it a try, there is another issue that I didn't realize until now: the collision check is only getting the bounds relative to the center of each object,...

Two issues at this point: 1. Lara will now react to the pickup, but she can't grab it because she takes a step backwards and stops. 2. RotationY = 0...