Mark Wilson
Mark Wilson
**Your Godot version:** 4.1.1 **Issue description:** The [introductory shader page](https://docs.godotengine.org/en/stable/tutorials/shaders/introduction_to_shaders.html) includes a simple example fragment shader for changing the color of a texture. However, it's not immediately clear that it's...
### Is this urgent? No ### What parts are affected Frontend ### What is the server version 0.4.19 ### What is the client version iOS 17 Safari ### What platform...
Updated C# and GDScript code examples in the cross-language scripting docs, to (hopefully) improve clarity and better match the respective code styles. Specifically: * Replaced "foo/bar" example values with "my...
Currently, if an intermediate type is declared in the LogicBlock inheritance hierarchy (e.g., for reusable behaviors), the analyzer will warn about a missing `[LogicBlock]` attribute even when the state is...
`Collections.AutoProp` is deprecated; we need to update to the new ~~`Collections.AutoValue`~~ `Sync.AutoValue`.
After running tests, the following output is observed: ```text ERROR: 16 RID allocations of type 'P11GodotBody3D' were leaked at exit. ERROR: 3 RID allocations of type 'P11GodotArea3D' were leaked at...
Placed the production-dependencies `ItemGroup` above the test-dependencies `ItemGroup` in the game csproj. Now when users execute `dotnet add package`, the new package will by default be added to the production-dependencies...
During local testing (on a Windows box) with AutoInject.Tests, at the time Godot exits, I get an error reading: ``` CLR: Assert failure(PID 9412 [0x000024c4], Thread: 27244 [0x6a6c]): !"Attempt to...
Instead of having a custom logger in this package, we may want to use the [Chickensoft.Log](https://github.com/chickensoft-games/Log) package's built-in `TraceWriter` functionality.