Bill

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Fwiw in unity we get frequent crashes on some Android devices if we enable the GLES3 render paths. I wouldn't be surprised if there's some driver bugs/edge cases out there....

Might be worth keeping an eye on this: https://developer.android.com/about/dashboards/index.html#OpenGL

I would vote for Animations over Vulkan. Animations would benefit people using the library and make it more appealing. Vulkan is good, sure, but I don't think it would make...

:+1: Great presentation!

Yeah. It's much more common practise to just have animators do all the work and then probably use a bit of blending in the engine. Some games go further, but...

Continued from #86 , I wasn't suggesting striping the data even more by splitting components further and having something convenient to re-assemble them. Although cache-coherency can definitely be one advantage...

Actually, a min-heap probably would make no difference.

> Required: > - Custom allocation per-component. > - Custom allocation for groups of components (eg. position+velocity > are always used together). Definitely per-component is useful. Different components have different...

python 2 is past its end-of-life. Is it possible to update this tool to work with python3?