Results 5 comments of Ivan

Hello. I have a similar error. The certificate is verified and working. TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED Mono.Unity.Debug.CheckAndThrow (Mono.Unity.UnityTls+unitytls_errorstate errorState, Mono.Unity.UnityTls+unitytls_x509verify_result verifyResult, System.String context, Mono.Security.Interface.AlertDescription...

The problem was incorrect protocol settings: webSocketServer.SslConfiguration.EnabledSslProtocols = System.Security.Authentication.SslProtocols.Ssl3; WebGL platform. Sorry for your time.

In fact, the error was deeper. The solution is described: https://issuetracker.unity3d.com/issues/error-of-tlsexception-when-system-dot-net-dot-http-dot-dll-is-used-for-http-in-the-editor Only now my WebSockets have worked correctly.

I’ll supplement it. Check if you generated the certificate correctly. Although this stub works on some platforms, it does not work in WebGL. The error was precisely in the fact...

> Hey @wivanw @endel - thank you for your work in exploring this issue. > > I believe I have hit the same problem. When we run our app through...