Rudi

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Hi, tricky stuff indeed. One thing though: you wrote "computerOverlapX and computeOverlapY should build the same rectangles for confirming overlap", but how are they difference apart from the fact that...

Btw, I don't know if this issue ever got solved, but just out of curiosity, changing the initial code into `FlxG.collide(player, boxes);` changes the outcome in any way?

The fact is that, depending on the mental model of the person that wants to use the class FlxTypeText, both using null to "force the callback to null" or not...

@Noramire I see, which minor version of Ventura? Do you do everythink as I described?

Yep, it seems confused, but I am pretty sure I am doing all correctly... I will try again and let you know

Short update: at the moment I am pretty sure installing arm64 haxe + everything else via brew cannot work, see https://github.com/HaxeFoundation/haxe/issues/10937. What I seem to have done on the other...

> Note this is mentioned at the end of the first paragraph in the README Thanks, I noticed it now. Do you have suggestions on how to proceed if compiling...

Hi @jimmo, thank you a lot for your reply. The thing is: I need to approach a quite constrained environment, both in terms of HW resources eg memory, but also...