WintBit

Results 10 issues of WintBit

服务器优化,有特殊需求,求求了

....我知道是不是有点画蛇添足,但是有使用场景: openwrt,磁盘剩余空间不足50Mb,实在没法再套docker....

documentation

添加 飞书云空间 驱动 引入 飞书api sdk https://open.feishu.cn/document/server-docs/docs/drive-v1/introduction 使用方法:添加企业自建应用,复制AppID, AppSecret

size/XL

NGO v1.9.1 Unity 2022.3.22f1 as release blog says, NetworkVariable now includes built-in support for `NativeHashMap` by #2813 , but how to use it? Here is my NetworkBehaviour code: ```c# public...

type:support
stat:awaiting triage

#2494 basic api porting for now. ps. `prevous_group`, `group_expires` are pro-only feature and cannot be found in this repo.

Our organization is using nextcloud internally. And we have been looking for alternate solution for long time and started to try cloudreve v3 long time ago #1882. The critical reason...

enhancement
backlog

## Greptile Summary This review covers only the changes made since the last review (commit 8cce566), not the entire PR. The latest changes address the critical issue identified in the...

在构造`ScriptableBuildParameters`时可以传入`DisableWriteTypeTree`和`IgnoreTypeTreeChanges`设置,且`DisableWriteTypeTree`打开时也必须关闭`IgnoreTypeTreeChanges` `DisableWriteTypeTree`注释提到禁止写入类型树结构(可以降低包体和内存并提高加载效率)。 尝试使用禁止写入类型树结构选项打包package,非首包资源,但加载时报错 ```plain The AssetBundle '643b88d699c50a78e8537c944949b5fb.bundle' could not be loaded in the Editor because it was built without type trees. ``` 若我的项目没有资源相关代码热更需求,请问如何在启用`DisableWriteTypeTree`打包资源包后正确加载资源包

question

同机器对同一包连续进行两次构建,配置同样的version,但是打包出来的.bytes文件hash值不一致 使用情景: 服务器构建,资源包作为首包资源打包进去构建镜像,所以这个.bytes不一致的问题会导致ci服务哪怕重复构建产物hash值也会两次不一致 使用示例的PackageComparatorWindow比较器读取两个.bytes出来的PackageManifest出来发现完全一致,无差异无新增 请问这是的设计上的行为吗,还是有其他配置需要修改

question

## Summary This PR demonstrates H.265 support implementation for the WebRTC package. Key changes include: ## Changes 1. Upgraded libwebrtc to Chromium M136 (commit 7103) and resolved API incompatibilities 2....