Results 22 comments of windwakr

I've done some testing, and I've found the unrendered edges are from the polygon_attr for the wireframe polygons being set for back surface rendering. If you modify the ROM* to...

The modified matrix persists when the Lua script is stopped and the game is closed/changed.

EDIT: **@ everyone, please don't reply to discuss this script. This is not the place for that.** Take any comments to https://forums.desmume.org/viewtopic.php?id=11217 @mariomadproductions Don't know if you've got your own...

@zeromus Would you know why some scenes in some games have polygon breakup as I move around using this feature? It's like some of the polygons have a delay before...

That's actually Final Fantasy 3. I've noticed in the time since I posted that turning off the JIT mostly solves the issue. It is still there somewhat in FF3 when...

I think the problems we're seeing are different. I don't use the 3d event callback at all in my script and only adjust the matrix between frames. >a proper freelook...

OK yeah, I see what you mean now about the "frames". Honestly don't care to update my script, though. It's a disgusting hacked together mess and I don't feel like...

That game is Fossil Fighters? I've loaded it up and freelook works fine, although I wasn't able to test it at the location you show in the video. It looks...

I've figured out some of the NXT model format. Enough to export the basic shape to obj. https://gist.github.com/windwakr/c1b2a455bce93053117f765277ab63a9 ![Untitled](https://user-images.githubusercontent.com/284886/106830722-a23f1680-665c-11eb-8ee0-2f229b7ed13f.png) Edit: found the texture UVs, too. ![Untitled](https://user-images.githubusercontent.com/284886/106843442-06b9a000-6674-11eb-817c-65aef6fe6231.png) Edit: Now also normals...