Will Vale
Will Vale
I noticed that some SDL3 API areas (e.g. IO, processes) make quite heavy use of the relatively new `SDL_properties` mechanism. Since properties are heap allocted, multi-thread safe and use fine...
I'm using SDL_CreateProcessWithProperties to create a couple of background processes to do asset compilation while my game starts up in development builds. It would be really useful to get the...
In a middle-sized story in a release build, I was seeing good performance at one end (100us or so per getline) vs. bad performance at the other end (300us). This...